More tutorials available at planetquake3.net/tricking_it
More tutorials available at www.jats-tricking.de
[- The Definitive Overbounce Tutorial -]
Necessary Settings:
/Pmove_fixed 1
or
/g_synchronousclients 1 & /sv_fps 125
/Ch_DrawSpeed 1 (osp and promode only)
The single most asked question seems to be "How do I do a BounceBug?" The answer is of utter simplicity though, there is nothing remotely difficult about a standard OB (overbounce.)
[- OverBounce Heights -]
An overbounce height is a distance above the ground that will allow you to overbounce if you were to fall from that point. The only 3 ways to know where an OB height is located, is to either jump from a few places at random to test, or try to use well know bounce locations such as the red armor bounce on q3dm6, or simply to use an OB detector such as Camping Gaz's OBdetector.
[- OverBounces -]
The key to succesfully overbouncing to have absolutely no movement in any direction but down. Check this with the UPS (units per second) meter that the ch_drawspeed command enables. You will need to have a speed of zero units per second. When you hit the ground from a known bounce height you will overbounce. You must have /pmove_fixed 1 OR g_synchronousclients 1 & sv_fps 125 set in order to bounce consistently!
Double overbounces are possible. A double OB is simply bouncing from the same location a second time without stopping. You must use a ledge or object to stop your upward movement from the original bounce (and it must be stopped at a bounce height, not just any handy ledge!) and then you will fall and rebounce.
It is also possible to use a weapon to increase
the height and/or distance of an OB.
1.) Overbouncing and Rocketjumping
2.) Overbouncing and Plasma Climbing
3.) Overbouncing and Grenade Jumping
4.) Any combination of the above.
[- Horizontal OverBounces -]
Horizontal Overbounces (HOB) are somewhat more difficult then their vertical bretheren. To perform a HOB you need to have a very slight (1-10 UPS is preferable) forward or side movement when you land from a bounce height (which also requires you to know where/what bounce height is!).This will throw you forward at the same speed that you were falling. As soon as you get the forward movement, begin strafe jumping so you can keep the speed that you gained from the HOB. If you begin your strafing to early, you will ruin your bounce. It is simply a matter of timing to perfect this, and it will take a few tries to get down. HOB'ing enables you to cross large gaps and to accelerate extraordinarily quickly.
[- Sticky Overbounces -]
Sticky overbounces (SOB) are a bit strange. Essentially, there are times that the q3 engine will not place a player directly on the ground (although all visual and physical properties would indicate that one IS on the ground). The player technically may be some very small distance away from the ground (something like .192 units away from the ground). This occurs from various things - walking up or down a small stair, a bouncepad, a bouncepad lip, etc. If the player is in this state (very close to the ground, but not at 0.000 distance), then a sticky overbounce may occur. A sticky overbounce essentially will cause the player to overbounce on the next jump, assuming that the landing will be on the same platform where the jump originates, or another platform that is at the same height. SOBs are useful for small speed boosts (good usually for that single next jump, as the next jump tends to place the player correctly on the floor.
- Information courtesy of Ozone-Junkie. Visit planetquake.com/defrag.
[- Weapon Overbounces -]
A Weapon Over Bounce (WOB) is just another way to gain an OB height. There are two weapons that can give a consistant OB height. These weapons are Rocket Launcher and Plasma Gun. There's the option of adding a jump into it or not adding one in. If you want a more consistant one I wouldn't add a jump. There are some certain heights in which you shoot straight down and do a rocket or plasma shot with or without a jump. WOB's are mainly direction dependent. From some places you would have to look in the right direction to achieve the OB height. For example on q3dm17, you would have to go to the red armor bridge with a rocket launcher. Look straight towards the mega health and make sure the lines go straight across your screen from left to right and make sure your looking straight down. Fire a rocket straight down without jumping and on the very bottom floor there is an OB height. There are little heights like this in all sorts of maps. The plasma gun is very similar to the rocket launcher. You just have to find the right height.
- Information courtesy of m1tsu. Visit planetquake3.net/tricking_it/.
[- The Diagonal OverBounce -]
This is a brand new type of bounce, in that it doesn't follow a straight path like the others. Instead of moving in a nearly straight line up or forward, it caused the player to bounce in an arcing path. First thing to know about the Diagonal Over Bounce (DOB) is that it's is the most random OB out there. There's no absolute way in doing it consistently in other words. So the best way that I can think of to make DOB's accure more is, try and make all the lines nice and even where the ground and wall meet, walk or jump straight on to the OB height or jump pad that creates the OB height without any strafe keys, tap back until around 50 UPS and right before you hit the ground hold back as fast as you can. All of a sudden you'll pop up into an arcing path through the air. Remember that this is very random so it won't happen everytime and never press jump before or after falling to the OB height! There are various DOB's out there. Some are flying forwards like an HOB or slowly flying up but still going forwards. I think that DOB's are half VOB half HOB. Remember, if trying the trick for the first time never have any movement other than down (no left or right movements).
- Information courtesy of m1tsu. Visit planetquake3.net/tricking_it/.
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